Games

Ubisoft Massive Entertainment

I’m delighted to be working with Massive Entertainment again on a project under NDA.

Expert Narrative Systems Designer (Freelance)

She Was Such A Good Horse

I wrote the adventure scenario ‘Miroq Festival’ for this TTRPG based on N.K. Jemisin’s award winning novels.

Writer (Freelance)

Ubisoft Massive Entertainment

Acke Hallgren

Currently helping the team solidify their overall narrative content and structure.

Narrative Design Consultant (Freelance)

Off-Leash Interactive

Advised, managed and implemented the narrative elements of this survival-crafting game.

Lead Narrative Designer (Freelance)

Green Ronin

My features included the Reputation system, Intel, Eavesdropping conversations and Side Stories

Senior Narrative Systems Designer

Ubisoft Massive Entertainment

Helped create the narrative tools and systems for the quest designers and writers.

Lead Narrative Realization Designer

Wrote and edited additional dialogue for the first installment of this narrative adventure game.

Writer (Freelance)

Gaming Corps

Worked on Episodes 3-5 of this point & click, narrative adventure game.

Senior Designer

Personal Project

A short piece of interactive fiction that explores moral choices in a post-apocalyptic world.

Designer & Writer

Kobojo

Created and implemented the main features, story, characters and world for this JRPG.

Game Designer

Other Projects by Kobojo

Worked on on a variety of games for Facebook and Mobile including Goobox, Questionary and Tiki Blocks.

Game Designer


Other Work

Lecturing

I have been guest lecturing on game courses for the last 10 years. I have a narrative design workshop with The Game Assembly every year. I have previously given lectures at Glasgow Caledonian University, Abertay University Dundee, London Southbank University and several others.

GENIE

I helped design and develop a new narrative tool for Ubisoft’s in-house Snowdrop Engine. It allows narrative designers to write and design conversations inside the engine and generate animation sequences directly from their scripts.

GENIE was made for Avatar: Frontiers of Pandora and has been used in Star Wars Outlaws as well as many upcoming Ubisoft games.

GEM

GEM is an initiative created to empower female identifying game developers in Southern Sweden to help the industry become a more equal and inclusive place.

GEM is part of the Game Habitat group.