Games

Off-Leash Interactive

I joined Off-Leash Interactive as a Lead Narrative Designer for an unannounced project. The game is an open world, survival-crafting game with single player and co-op, developed in Unreal Engine 5.

Massive Entertainment - A Ubisoft Studio

I worked on Star Wars Outlaws as a Senior Narrative Systems Designer and owned many features including the Reputation system, Intel, Eavesdropping conversations and underworld Side Stories

Massive Entertainment - A Ubisoft Studio

I worked on Avatar: Frontiers of Pandora for many years as a Narrative Designer, then as a Senior/Lead Narrative Designer creating the narrative tools and systems for the quest designers and writers.

Green Ronin

The Fifth Season is a tabletop RPG based on the award winning novels by N.K. Jemisin. The crowdfunding campaign launched in January 2023 and was funded in just 6 hours! I wrote an adventure scenario for the Core Rulebook called ‘The Miroq Festival’.

What Never Was is a short narrative, adventure-puzzle game designed by the talented Acke Hallgren. I contributed to the project by Writing Additional Dialogue and helped Acke with the incredibly well received first instalment.

Acke Hallgren

The Descendant is an episodic-adventure game with branching narrative. I joined the project as a Senior Designer after the release of Episode 2 and helped their wonderful team strengthen the narrative design on Episodes 3-5.

Gaming Corps

Personal Project

The Monster in Me is a short piece of interactive fiction that explores moral choices in a post-apocalyptic world. The game was a personal project initially created for Ludum Dare 33.

Zodiac: Orcanon Odyssey is a JRPG made in collaboration with ex-Final Fantasy veterans. I worked as a Game Designer for the entirety of the project, creating the initial design, story, characters and world.

Kobojo

I worked as a Game Designer on a variety of games for Facebook and Mobile including Goobox, Questionary and Tiki Blocks.

Other Projects by Kobojo


Other Work

I have been guest lecturing on game courses for the last 10 years. I have a narrative design workshop with The Game Assembly every year. I have previously given lectures at Glasgow Caledonian University, Abertay University Dundee, London Southbank University and several others.

Lecturing

I helped design and develop a new narrative tool for Ubisoft’s in-house Snowdrop Engine. It allows narrative designers to write and design conversations inside the engine and generate animation sequences directly from their scripts.

GENIE was made for Avatar: Frontiers of Pandora and has been used in Star Wars Outlaws as well as many upcoming Ubisoft games.

GENIE

GEM

GEM is an initiative created to empower female identifying game developers in Southern Sweden to help the industry become a more equal and inclusive place.

GEM is part of the Game Habitat group.