Helping studios turn mechanics and story into one playable experience.
I’m a Narrative Systems Designer with 16+ years in the industry, from indie to AAA. I help studios embed their story directly into gameplay systems so narrative isn’t just written, it’s played.
Where Can I Help?
Many teams struggle with narrative not because of writing quality, but because of misalignment with systems, mechanics and production realities. From my experience I know how to bridge the gap between game design and story, allowing the narrative to work across systems and core mechanics so players feel the story through gameplay, not just exposition.
How Can I Help?
I offer the following services:
Narrative-Gameplay Audit: Rapid review of narrative systems with actionable recommendations.
Narrative Systems Consultancy: Strategic support working with your existing design and/or story.
Embedded Narrative Design: Hands-on collaboration with the team to build narrative mechanics.
Prototype Consultancy: Early advice and direction for laying the foundation of your narrative systems.
Workshops & Training: Team workshops focused on systemic narrative and cross-discipline storytelling.
Why Me?
With a background in narrative, game and systems design I bring a gameplay-first approach to narrative design, where player agency is key. I understand the complexities of storytelling, the nuance of player experience and the harsh realities of production deadlines and can help your team navigate all three in a way that gives you the best playable story possible.
Over the years I have worked on:
AAA open-worlds: Star Wars Outlaws, Avatar: Frontiers of Pandora
Multiple indie games: Survival-Crafting, JRPG, Mobile, Adventure
Narrative Design Tools: Snowdrop Engine’s GENIE
Lectures, workshops, industry talks: TGA, GameDev Station, Dev.Play
Let’s Talk!
If you are building a game where story and systems need to work together I’d love to help.
Get in touch to discuss your project.